As you read above, I’m going to work on a new project. Originally, I wanted it to be a RPG Maker game until I realized the sprites that I’ve chosen aren’t going to be really suited for it. Not to mention, I can’t think of puzzles for shit besides fetch quests. Besides, this will work better as it is in this way.
It sucks, but that’s how it is. Anyway, the name of the project is “Gold Rush Delight”. Here’s a summary:
A new teacher is transferred to a prestigious high school where only the rich and famous can attend. During the course of the day, she realizes that one of her students has a lot of anxiety. After school, she tries to get him to talk but he’s too embarrassed by it. However, a little girl in a big white bow comes in and tells her she’s waiting for her big brother inside.
It’s only after she leaves the student confesses everything to the teacher; his grandmother had recently adopted the girl and he’s feels really uneasy about her desire to be close to their grandmother as possible. And he thinks she’s trying to kill him.
Before the teacher could comfort him, the two are stuck in the school during a power outage. As the two try to make it out of the building, there’s another type of darkness that haunts the school. And it’s not just the seven mysteries, either.
I’m debating on whether or not I want this to be a “choose your own adventure” visual novel type or just a kinetic novel. It’d be fun to do something like that (where I could get bad endings) but because of the sprites I have access to, I don’t know absolutely for sure.
Hopefully, sometime this week I’m going to post some basic profiles of the main characters as well as the sprites I’m going to use for them. And I’ll be trying to work on the script itself (though I’ll most likely just hand write it to prevent any other crashes stopping me from doing my game) so wish me luck~!
So I kind of disappeared there. Uh.
Merry Christmas! Happy New Year!
I got bad news though… thankfully, I use Google Chrome to save my bookmarks and everything but it’s still bad news:
- “Feral Instinct” is getting a renewal. I talked to my friend, Karen, about it and I think we’re going to start completely anew on the project so it can actually be completed and not so messed up. I think we bit more than we can chew there. I am going to leave the project up on my “Projects” page though simply for hope’s sake that we can get it done.
- My computer crashed and I lost some scripts. The hard drive is corrupted and I haven’t been able to get it out. There is a way to get it back out of the corrupted one but I have to get a new one in order to do so. It’s going to be tricky but hopefully I’ll be able to save something from there. My other blog is feeling the loss as well.
- I’ll have to start “The [XXX] Tragedy” from scratch, possibly. What it says on the tin. Thankfully, I didn’t work on it too much. I have mostly the introduction done and I have a general idea of what sprites I’m using anyway. I may need to rewrite the fine details anyway. And I was making great progress too…
However, there are some bright sides to this:
- Visual novel news? Reviews? I’m thinking about using this blog not just as a game development blog but something to stuff all my reviews in. Or maybe I could just use it for posting some visual novel dumps (as in, talk about the routes I’ve done if I actually do play one) or talk about some kickstarters that’s going on.
- More stories! I am absolutely not going to abandon this blog! I want to write my own stories very much still and make my own games! It will happen! Mark my words!
- More writings? I might post some short stories or any personal updates about my own novel career (*laughs into the distance*) but we’ll see. I am thinking about it though if only because this is my private corner on the Internet that few actually care to know about!
That’s all I can think of for right now but please believe me when I say that I’m planning to start, work on, and actually finish a visual novel. Ahaha. We’ll see how successful I actually am.
Ahh! I’m not dead already! I’m still here! Lately, I’ve been sick with a cold and I’m trying so hard to come up with something new to talk about in regards to my visual novels! I mean, I’m working on my script (that’s not something anyone should worry about) but I’m also trying to decide what kind of music to use for the game as well.
You see, I really want to try to finish this in one month, a simple challenge for a first
visual kinetic novel, right? Well, I finally posted the thread on Lemma Soft Forums. I wasn’t sure if I should but it’s probably best if I want anyone to look at it, right? HAHA!
Anyway, here’s some information in case it gets eaten up by the servers or something:
Once upon a time, there was a young girl named Gertrude. She attended an academy in a world where the only practitioners of magic, particularly Healing Magic, is only done by the nuns. Despite that, she has worked hard to earn the grades and to gain a proper education in the Goldmoon Academy in Goldmoon Heights.
Soon, a series of mysterious kidnappings occur in the Academy happen just as quickly as the paranoia of a member of royalty comes to visit the Academy. Why are these young girls being kidnapped? Who’s doing these treacherous deeds? What are they doing to the girls? What does Gertrude have anything to do it?
The only answer Gertrude has to these series of questions is the fact that her best friend, Charlotte, has gone missing. The only other ally she has is her outspoken, foul-mouthed mentor – Professor Rosemary.
Right now, I’m just a little scared on how people would react to the story and the characters (especially since I don’t have any portraits up yet). Hopefully, though, with the amount of time I’ve been getting lately at work, lets hope this can be a possibility! I have confidence in myself!
… I guess my next worry is: is anyone going to even read it?
Hi! Welcome to my blog, “Magical Girl Tears“! This is a blog for the development of my visual novels. I am also making RPG Maker games but that’s more appropriate for the tumblr version of my game development blog.
It’s easier for me this way because, I feel, that visual novels are just that – novels. For me, I need to sit down and properly blog about it on a space where I have easy access to and it’s right on my fingertips. Not only that, it’s easier for me to use this in case I need to reference something right away versus Tumblr. Tumblr is great for my RPG Maker blog because that involves a lot more screencaps and better connection to the community. I’m pretty shy as hell anyway and, honsetly, I’m scared to start networking within the visual novel community.
I mean, I’m still going to post my games on the Tumblr – only for consistency’s sake and to group both types of games together.
With my experience in Python (okay, one class), I feel I could document my process better with this type of blog rather than a Tumblr one that could be eaten up or lost forever. Again, just convenience.
Anyway, I called this “Magical Girl Tears” because I love magical girls and they always seem to cry. With the amount of tears they always shed, that’s about as many ideas I have for writing visual novels or kinetic.
Um, yeah. I don’t have much else to say other than I’m going to try to finish up this RPG Maker game I’m making and starting this small kinetic novel (entitled “The [XXX] Tragedy” and no, it’s not 18+) before the end of October as sort of a personal challenge. I don’t know if I’ll be able to do it but that’s why it’s called a personal challenge. We shall see.
In any case, thank you for visiting my blog and I hope you’ll enjoy the games I make. :3